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From IGN:
The design is a point-and-click style adventure that puts players in the role of Phoenix Wright, an up-and-coming attorney that's a little green around the gills in his trial experience.
In fact, the first chapter in the game is Phoenix's premiere trial, which makes it a perfect opportunity to train gamers in the process of cross-examining witness testimony pretty much the meat of each of the several chapters in the Phoenix Wright: Ace Attorney design.
But it's not just about the trial process, and in most chapters there's a heavy focus on digging for evidence in order to prove a client innocent. The Nintendo DS system's dual-screen design makes it easy to navigate all the menus for dialogue and investigation; the game isn't much more than a text adventure with a graphical user interface, but navigation is much more intuitive pointing and clicking on a touch-screen than tapping around a cursor using the D-Pad. But you can play that way too if you want.
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Originally posted by fudgester:I remember you said that the game can get on your nerves at times.
If you don't mind.... could you elaborate more on this?Like I have a mind of my own while the game has a mind of its own. If it was in real life I could have came up with my own solutions but the game forces me to follow theirs in order to complete the mission. Also, sometimes the solution seems too far fetched if you get wad i mean.
Edited by polarsnake 14 Jul `07, 8:07PM
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Originally posted by polarsnake:Like I have a mind of my own while the game has a mind of its own. If it was in real life I could have come up with my own solutions but the game forces me to follow theirs in order to complete the mission. Also, sometimes the solutions seem too far fetched if you get wad i mean.

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I'm on the fifth and final chapter right now.... Rise from the Ashes.
I personally feel that the gameplay for this chapter is poorer than the previous four chapters. While there are better innovations like the use of Luminol testing fluid and individually scrutinising each piece of evidence, I find the dialogue longwinded and the pace draggy. And it gets extremely frustrating at times, trying to figure out what should be done before you can move on to the next part of the story.
And frankly, I think I know why... the first four chapters were in fact from the original Japanese Game Boy Advance edition. They only included the fifth chapter when they ported the game to the DS and made the English version.
Heck, the fifth chapter totally feels out of place. The climax of the game should rightfully have been the fourth chapter where you have to defend Edgeworth and go up against von Karma.
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Ok... I finished the game.

The fifth (and final) chapter was really tense, though not as tense as the fourth chapter. And while the reconcilliation between the chief prosecutor and her younger sister was genuinely touching, it somehow lacked the emotional content of the second chapter when Mia Fey was murdered.
Oh well... it was an excellent game to play, and a highly satisfying one.
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Originally posted by aHGer^83:im stuck lei....
now im at the samurai being accused of murder... den must get some clues from the boy.. how to make him talk?
pheonix say "bribe"Use walkthroughs.
Just type 'Phoenix Wright Walkthroughs' or something like that in Google. You'll find plenty of them in gaming sites like Gamespot.com or ign.com.
Warning, though.... they tend to spoil the fun for you.
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